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Call to arms mod db1/3/2024 Gameplay is heavily effected by these systems, we want to provide an original feel while bringing our own hard work out in the end as well. We are focusing on providing original game animations for the mod as well as some fun animations and event scripts for those who are true fans of the halo series. Guga has lead this effort creating these systems from scratch as well as some with the help of the ASV team. We are preparing the mod for the public and alot needs to be done, some things need to be redone and or changed becuase of the switch back to CTA, this is understandable we just ask you for some extra patience at this time, don't worry we have troops on the way.įrom the first time we showed our fauna we have come a very very long way, our understanding of fauna and animation scripting, event scripting as well as animating in 3dsmax has grown exponentially since our beganning. We have an immense amount of units from the halo universe, from ODST to SPV3 we are working hard to provide the community with enough content to keep there inspiration alive for SC.įactions have been a large part of what we have been working on for a while now, we have currently been working on faction UI for multiplayer and other aspects faction wise. Since some articles were erased by accident I feel the need to give a simple run down on what will be provided in the mod. If interested the main Developer and Author of the mod has a youtube channel himself and regularly uploads videos of the mod. ![]() DiplexHeated a well known Youtuber of the Gem engine series has released a few videos showcasing some aspects of the mod and units as well as some vehicles, you can see them here. Over the last few weeks we have started working on publicly showcasing the mod, after many discussions including the whole team we have decided to allow some youtubers to publicly showcase the mod. Our current focus has been on providing the community with enough information and we seem to have surpassed that goal, with more than half our current audience up to date on our project by joining the public discord and some contributing to the mod in many various ways, this has provided us a close relationship with our projects community and allowed us to keep everyone who pays attention up to date on what's happening with SC. Hola people! We are back after a small accident where some of our previous articles were removed, we would like to share with you the update on progress made. How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):ĭue to formatting problems (Xml code not showing up) - this is a link to tutorial instead:In this Article we would like to showcase some of the work that has been done on SC recently and keep you informed on what is going on with the project atm. If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it. I've included the original thread as I (and others) still use it to test builds and give feedback on them. ![]() Not doing this will result in your game crashing during loading, or an infinite loading screen! When loading ENT, unplug any controller and let your game load before plugging it back in. It's way above my head, so not something I can fix. Reshade 1.1 will crash your game if you run ENT alongside it. You can redefine the keys using the supplied XML, which should be placed in the game directory. This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. Saves/restores settings across multiple usesįor installation details and keys/controls, and what's new in each release, please read the document in the ZIP. This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this). ![]() I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums ![]() After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
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